Providence, RI • raul@rfalcon.com • www.rfalcon.com • www.linkedin.com/in/raulafalcon
Education
Rhode Island School of Design (RISD)
Brown University, cross-registration
BFA, Industrial Design, May 2026
GPA: 3.813 • 7x Academic Honors Student
Experience
Industrial Design Experience
Industrial Designer — RISD Rover Team (NASA HERC) | Providence, RI Sep 2025 – Dec 2025
• Co-designed and fabricated a steering assembly; pivoted from handlebar prototype to a final crank-steering system to optimize mechanical advantage.
• Managed end-to-end manufacturing pipeline: SolidWorks/Fusion360 CAD optimization, iterative 3D-printed mockups, and final carbon-fiber layups.
• Technical editor for NASA Design and Operational Readiness Reviews; revised early engineering documents, directly contributing to the team's 2nd Place Global finish and the Phoenix Award. • Iterated steering 7 times to resolve suspension/ergonomic conflicts, achieving a 50° steering angle and 9-foot radius.
• Co-designed and fabricated a steering assembly; pivoted from handlebar prototype to a final crank-steering system to optimize mechanical advantage.
• Managed end-to-end manufacturing pipeline: SolidWorks/Fusion360 CAD optimization, iterative 3D-printed mockups, and final carbon-fiber layups.
• Technical editor for NASA Design and Operational Readiness Reviews; revised early engineering documents, directly contributing to the team's 2nd Place Global finish and the Phoenix Award. • Iterated steering 7 times to resolve suspension/ergonomic conflicts, achieving a 50° steering angle and 9-foot radius.
UI-UX Experience
Product Designer — CurioXR (Meta Quest) | Remote Jun 2023 – Aug 2023
• Developed a standardized UI component library and tab hierarchy across diverse modules (Chemistry, Anatomy, and Physics) to lower cognitive load and create a predictable user experience throughout the platform.
• Optimized spatial ergonomics by reducing button scale by 20% and increasing padding, effectively mitigating interface fatigue and maximizing the "active learning canvas" for complex 3D subjects.
• Designed and prototyped VR-native interaction patterns, including an animated inside-wrist menu with synchronized audiovisual feedback to provide a low-friction method for triggering system actions.
• Leveraged Blender 3D to model, pose, and render high-fidelity educational assets, such as molecular structures, ensuring visual consistency between 2D UI elements and interactive 3D models.
• Developed a standardized UI component library and tab hierarchy across diverse modules (Chemistry, Anatomy, and Physics) to lower cognitive load and create a predictable user experience throughout the platform.
• Optimized spatial ergonomics by reducing button scale by 20% and increasing padding, effectively mitigating interface fatigue and maximizing the "active learning canvas" for complex 3D subjects.
• Designed and prototyped VR-native interaction patterns, including an animated inside-wrist menu with synchronized audiovisual feedback to provide a low-friction method for triggering system actions.
• Leveraged Blender 3D to model, pose, and render high-fidelity educational assets, such as molecular structures, ensuring visual consistency between 2D UI elements and interactive 3D models.
Design Experience
Content Creator & Creative Producer — Enchiridion | San Juan, PR Aug 2020 – Present
• Grew a science and paleontology channel to 128,000+ subscribers and 38M+ views, earning the YouTube 100,000 Subscriber Creator Award Plaque.
• Wrote, directed, and edited videos; built an analytics-driven pipeline that boosted retention and viewer engagement.
• Grew a science and paleontology channel to 128,000+ subscribers and 38M+ views, earning the YouTube 100,000 Subscriber Creator Award Plaque.
• Wrote, directed, and edited videos; built an analytics-driven pipeline that boosted retention and viewer engagement.
• Synthesized paleontological research into high-fidelity motion graphics and A/B tested thumbnails to optimize CTR, ensuring scientific accuracy across 139+ high-production educational videos.
3D Artist — Brown-RISD Game Developers | Providence, RI Feb 2025 – Dec 2025
• Built key game environments and textured retro-horror hero props, setting the overall visual tone with a comprehensive concept board.
• Integrated art in Godot 4.4, organized assets for an 18-person team, and ran a playtest that fixed 30+ issues.
• Built key game environments and textured retro-horror hero props, setting the overall visual tone with a comprehensive concept board.
• Integrated art in Godot 4.4, organized assets for an 18-person team, and ran a playtest that fixed 30+ issues.
• Utilized visual affordances to guide intuitive player navigation and streamline core puzzle interactions.
Skills
Industrial & Product Design: Concept Ideation & Sketching, CMF (Color, Material, Finish), Wearables & Softgoods Design, Ergonomics & Wearability, Design for Manufacturing (DFM), User-Centered Design, Rapid Prototyping, Packaging Design
CAD & 3D Rendering: SolidWorks, KeyShot, Rhino 7, Fusion360, Blender, Substance 3D Painter
2D Design & Visualization: Adobe Illustrator, Adobe Photoshop, Figma, Adobe InDesign
AI & Generative Ideation: Midjourney, DALL-E 3, Adobe Firefly, Claude Design, Prompt Engineering, ChatGPT, Gemini
Fabrication & Manufacturing: 3D Printing, Laser Cutting, CNC Milling/Lathe, Arduino & Physical Computing, Model Making, Manufacturing Constraints
Strategy & Collaboration: Cross-Functional Collaboration, Systems Thinking, Design Thinking, Product Strategy
Languages: English (Fluent), Spanish (Native)
Industrial & Product Design: Concept Ideation & Sketching, CMF (Color, Material, Finish), Wearables & Softgoods Design, Ergonomics & Wearability, Design for Manufacturing (DFM), User-Centered Design, Rapid Prototyping, Packaging Design
CAD & 3D Rendering: SolidWorks, KeyShot, Rhino 7, Fusion360, Blender, Substance 3D Painter
2D Design & Visualization: Adobe Illustrator, Adobe Photoshop, Figma, Adobe InDesign
AI & Generative Ideation: Midjourney, DALL-E 3, Adobe Firefly, Claude Design, Prompt Engineering, ChatGPT, Gemini
Fabrication & Manufacturing: 3D Printing, Laser Cutting, CNC Milling/Lathe, Arduino & Physical Computing, Model Making, Manufacturing Constraints
Strategy & Collaboration: Cross-Functional Collaboration, Systems Thinking, Design Thinking, Product Strategy
Languages: English (Fluent), Spanish (Native)