Education
Rhode Island School of Design (RISD)
Brown University, cross-registration
BFA, Industrial Design, May 2026
GPA: 3.813 • 7x Academic Honors Student

Experience
Product Designer — CurioXR (Meta Quest) | Remote                                        Jun 2023 – Aug 2023
•   Developed a standardized UI component library and tab hierarchy across diverse modules (Chemistry, Anatomy, and Physics) to lower cognitive load and create a predictable user experience throughout the platform.
•   Optimized spatial ergonomics by reducing button scale by 20% and increasing padding, effectively mitigating interface fatigue and maximizing the "active learning canvas" for complex 3D subjects.
•    Designed and rapidly prototyped VR-native interaction patterns, including an animated inside-wrist menu with synchronized audiovisual feedback to provide a low-friction method for triggering system actions.  
•   Leveraged Blender 3D to model, pose, and render high-fidelity educational assets, such as molecular structures, ensuring visual consistency between 2D UI elements and interactive 3D models.

3D Artist (UX & Environments) — Brown-RISD Game Developers | Providence, RI       Feb 2025 – Dec 2025
•   Ran extensive usability playtests that identified and resolved 30+ critical user friction points.
•    Utilized visual affordances to guide intuitive player navigation and streamline core puzzle interactions, ensuring a seamless user experience.
•    Built key game environments and textured retro-horror hero props, setting the overall visual tone with a comprehensive concept board.
•    Integrated art in Godot 4.4 and organized assets for an 18-person team.

Content Creator & Creative Producer — Enchiridion | San Juan, PR              Aug 2020 – April 2026
•    Synthesized complex research into high-fidelity motion graphics and relentlessly A/B tested visual assets to optimize click-through rates, driving 38M+ views and earning the YouTube 100K Creator Award.
•    Wrote, directed, and edited videos; built an analytics-driven pipeline that boosted retention and viewer engagement.
•    Grew a science and paleontology channel to 127,000+ subscribers, ensuring scientific accuracy across 139+ high-production educational videos.

Industrial Designer — RISD Rover Team (NASA HERC)  | Providence, RI        Sep 2025 – Dec 2025
•    Led a rapid, human-centered iterative process, prototyping the steering assembly 7 times to resolve complex ergonomic and physical constraints, achieving a 50° steering angle and 9-foot radius.
•    Co-designed and fabricated a steering assembly; pivoted from handlebar prototype to a final crank-steering system to optimize mechanical advantage.
•    Managed end-to-end manufacturing pipeline: SolidWorks/Fusion360 CAD optimization, iterative 3D-printed mockups, and final carbon-fiber layups.
•    Technical editor for NASA Design and Operational Readiness Reviews; revised early engineering documents, directly contributing to the team's 2nd Place Global finish and the Phoenix Award.


Skills
Hardware & Industrial Design:
Wearables & Softgoods, Ergonomics & Biomechanics, Design for Manufacturing (DFM), CMF (Color, Material, Finish), Rapid Hardware-Software Prototyping
UI/UX & Digital Product: Mobile-First Design, Interactive & Rapid Prototyping, User Research & Usability Testing, Human-Computer Interaction (HCI), Wireframing & User Flows, Spatial/VR Interfaces, Figma, Cursor​​​​​​​
Content & Community Growth: Video Production/Editing, CapCut, Motion Graphics, After Effects, Premiere Pro, YouTube Analytics & Strategy, A/B Testing, Community Engagement
CAD & 3D Rendering: SolidWorks, Fusion360, Blender, KeyShot, Rhino 7
Fabrication & Physical Computing: 3D Printing, CNC Milling, Arduino & Sensor Integration (IMU/Motion), Physical Computing
Visual & Generative Tools: Adobe Photoshop, Illustrator, Canva, Midjourney, DALL-E 3, Adobe Firefly, Gemini, ChatGPT, Prompt Engineering
Languages: English (Fluent), Spanish (Native)
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