I build real-time environments and the systems behind them: modular kits, asset pipelines, and technical workflows.
RISD Industrial Design graduate based in Puerto Rico, focused on Technical Environment Art and Technical Art. My background spans Blender environment art, game development, VR, hardware prototyping, and visual storytelling.
Now: building a modular environment kit in Blender and Unreal Engine 5. Next: materials, profiling, Houdini, and Python, then C++ and real-time rendering.
Based in Puerto Rico. Pursuing Technical Environment Art and Technical Art opportunities in games and real-time 3D.
Technical work
Technical Environment & Real-Time Work
Environment art for a shipped game, from Blender into the engine.
01Shipped
Hungry Haus
Environment Art · Game Development · Blender / Godot
A first-person horror puzzle game shipped by an 18-person student team. I modeled, UV-mapped, and textured environments and props in Blender, brought them into Godot, and ran playtests.
Role: 2D/3D artist, Brown–RISD Game Developers · Feb–May 2025
Working inside hard constraints: a NASA competition rover and a VR learning app.
02Completed
NASA HERC rover steering
Technical Systems · CAD · Fabrication · Engineering Constraints
Seven steering iterations to resolve interlocking geometry conflicts (suspension, leg clearance, ground clearance, turning radius), then fabrication in carbon fiber for RISD’s human-powered rover.
Role: Steering co-designer and fabricator, RISD Rover Team · Sep–Dec 2025
Blender environments and props for a shipped Godot game
3D molecule assets for a Meta Quest app
An Unreal Engine 5 real-time cinematic (2024)
Seven CAD-to-carbon-fiber steering iterations
Building
A modular environment kit in Blender
A Blender → Unreal Engine 5 asset pipeline
Learning
Modular discipline: grid, scale, pivots
Unreal Engine 5 level workflow
Next
Trim sheets and Unreal materials
Profiling and optimization
Houdini and Python tools
Long-term: C++, graphics math, and real-time rendering.
Selected Earlier Work
Research, visual communication, and production: long projects I carried to the finish.
Enchiridion
Visual Communication · Research · Production
A science and paleontology YouTube channel I researched, wrote, directed, and edited: 127K+ subscribers, 38M+ views, and a Spinosaurus documentary with 36M+ views on its own.
Short films on refugees, the ocean, and human rights: a YoungArts Winner, global 2nd place in Young Reporters for the Environment, and a Bow Seat Bronze Award.
I graduated from the Rhode Island School of Design in May 2026 with a BFA in Industrial Design. It trained me to think in systems, spatial relationships, constraints, and prototypes.
I’ve modeled and textured environments in Blender for a shipped Godot game, built 3D assets for a Meta Quest app, made a real-time cinematic in Unreal Engine 5, and iterated a NASA competition rover’s steering through seven versions.
Across that work I became more interested in the systems that make environments work than in any single asset: modular construction, pipelines, materials, tools, and performance. That is what I’m building toward now.
Before this, I built Enchiridion, a science channel with 127K+ subscribers and 38M+ views. It taught me to research deeply, iterate against data, and finish long projects.
Pursuing Technical Environment Art and Technical Art opportunities in games and real-time 3D. Email is the best way to reach me, in English or Spanish.