Hi! I'm Raúl Falcón!
RAÚL FALCÓN VARGAS
Industrial Design senior at RISD, 3D artist, and creator behind a 128k-subscriber science YouTube channel. I bring ambitious ideas to life across mediums, such as intuitive software interfaces, 3D systems, and sleek, manufacturing-ready physical hardware. My goal is to build technologies that inspire human vitality and drive human progress.

Skills
3D & Texturing: Blender, KeyShot, Godot, UV Mapping, Environment Art
CAD & DFM: SolidWorks, Rhino 7, Fusion360
Fabrication: 3D Printing, Laser cutting, Mill/Lathe, Wood/Metal Shop, Arduino & Physical Computing, Rapid Prototyping
Creative Suite: After Effects, Premiere, Photoshop, Illustrator, InDesign, Audition       
Content Production: Directing, Scriptwriting, Video Editing, Visual Storytelling, Motion Graphics, Thumbnail Design, YouTube SEO, A/B Testing, Pacing & Hook Optimization, Voiceover Production, Audience Community Management 
Languages: English (fluent), Spanish (native)
Design: Sketching, Prototyping, Model Making, Concept Design, Storyboarding, Spatial UI, Wireframing, UX Design, CMF (Color, Material, Finish), Systems Thinking 

 
Education
Rhode Island School of Design (RISD)
Brown University, cross-registration
BFA, Industrial Design, May 2026
GPA: 3.813 • 7x Academic Honors Student

Experience
Content Creator & Creative Producer — Enchiridion | San Juan, PR                  Aug 2020 – Present
•    Grew a science and paleontology channel to 128,000+ subscribers and 38M+ views, earning the YouTube 100,000 Subscriber Creator Award Plaque.
•    Wrote, directed, and edited videos; built an analytics-driven pipeline that boosted retention and viewer engagement.

Industrial Designer — RISD Rover Team (NASA HERC) | Providence, RI         Sep 2025 – Dec 2025
•    Co-designed and fabricated a steering assembly; pivoted from handlebar prototype to a final crank-steering system to optimize mechanical advantage.
•    Managed end-to-end manufacturing pipeline: SolidWorks/Fusion360 CAD optimization, iterative 3D-printed mockups, and final carbon-fiber layups.
•    Technical editor for NASA Design and Operational Readiness Reviews; revised early engineering documents, directly contributing to the team's 2nd Place Global finish and the Phoenix Award.

3D Artist — Brown-RISD Game Developers | Providence, RI                               Feb 2025 – Dec 2025
•    Built key game environments and textured retro-horror hero props, setting the overall visual tone with a comprehensive concept board.
•    Integrated art in Godot 4.4, organized assets for an 18-person team, and ran a playtest that fixed 30+ issues.

Product Designer — CurioXR (Meta Quest) | Remote                                          Jun 2023 – Aug 2023
•    Designed the tablet user interface and real-time 3D assets for a virtual reality education platform, taking the work from wireframes to prototypes to user-tested flows that improved clarity and engagement. 
•    Formalized a design and engineering pipeline that sped up iteration and made handoffs easier between designers, engineers, managers, and subject matter experts.

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