Hi! I'm Raúl Falcón.
RAÚL FALCÓN VARGAS
Providence, RI • rfalcon@risd.edu • www.rfalcon.com • www.linkedin.com/in/raul-falcon-vargas
Industrial Design senior at RISD, 3D artist, and creator behind a 128k-subscriber channel. I translate wild ideas into immersive XR experiences and high-fidelity physical models, driving human curiosity through clear design and storytelling.
Skills
3D & Texturing: Blender, KeyShot, Godot, UV Mapping, Environment Art
CAD & DFM: SolidWorks, Rhino 7, Fusion360
Fabrication: 3D Printing, Laser cutting, Mill/Lathe, Wood/Metal Shop, Arduino & Physical Computing, Rapid Prototyping
Creative Suite: After Effects, Premiere, Photoshop, Illustrator, InDesign, Audition
Languages: English (fluent), Spanish (native)
Creative Suite: After Effects, Premiere, Photoshop, Illustrator, InDesign, Audition
Languages: English (fluent), Spanish (native)
Design: Sketching, Prototyping, Model Making, Concept Design, Storyboarding, Spatial UI, Wireframing, UX Design, CMF (Color, Material, Finish), Systems Thinking
Education
Rhode Island School of Design (RISD)
Brown University, cross-registration
BFA, Industrial Design, May 2026
GPA: 3.813 • 5x Academic Honors Student
GPA: 3.813 • 5x Academic Honors Student
Experience
Content Creator & Creative Producer — Enchiridion | San Juan, PR Aug 2020 – Present
Grew a science and paleontology channel to 128,000+ subscribers and 38M+ views, earning the YouTube 100,000 Subscriber Creator Award Plaque.
Wrote, directed, and edited videos; built an analytics-driven pipeline that boosted retention and viewer engagement.
Industrial Designer — RISD Rover Team (NASA HERC) | Providence, RI Sep 2025 – Dec 2025
Co-designed and fabricated a steering assembly; pivoted from handlebar prototype to a final crank-steering system to optimize mechanical advantage.
Managed end-to-end manufacturing pipeline: SolidWorks/Fusion360 CAD optimization, iterative 3D-printed mockups, and final carbon-fiber layups.
Technical editor for NASA Design and Operational Readiness Reviews; revised early engineering documents, directly contributing to the team's 2nd Place Global finish and the Phoenix Award.
3D Artist — Brown-RISD Game Developers | Providence, RI | Feb 2025 – Dec 2025
Built key game environments and textured retro-horror hero props, setting the overall visual tone with a comprehensive concept board.
Integrated art in Godot 4.4, organized assets for an 18-person team, and ran a playtest that fixed 30+ issues.
Product Designer — CurioXR (Meta Quest) | Miami, FL | Jun 2024 – Aug 2024
Designed the tablet user interface and real-time 3D assets for a virtual reality education platform, taking the work from wireframes to prototypes to user-tested flows that improved clarity and engagement.
Formalized a design and engineering pipeline that sped up iteration and made handoffs easier between designers, engineers, managers, and subject matter experts.